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path: root/dungeon/src/entity.rs (follow)
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* dungeon: inventory usageFreya Murphy2025-11-191-1/+4
* dungeon: implement itemsFreya Murphy2025-11-191-0/+22
* dungeon: implement itemsFreya Murphy2025-11-191-29/+103
* dungeon: port rands SmallRng to be reproducibleFreya Murphy2025-11-181-3/+4
* dungeon: split rng into game/level to make maps consistantFreya Murphy2025-11-181-1/+1
* dungeon: fix wonky movement code (again)Freya Murphy2025-11-171-8/+17
* update min rust version to 1.88.0Freya Murphy2025-11-171-15/+9
* dungeon: fix wonky movementFreya Murphy2025-11-151-2/+8
* zombie textureFreya Murphy2025-11-151-3/+3
* graphics: add astar paths to debug renderingFreya Murphy2025-11-151-0/+17
* dungeon: refactor entity movementFreya Murphy2025-11-151-128/+163
* graphics: new textures!Freya Murphy2025-11-141-0/+5
* Remove wildcard exports/importsFreya Murphy2025-11-141-5/+9
* Enable more clippy lintsFreya Murphy2025-11-141-5/+4
* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-131-8/+22
* dungeon: switch to only using small rng from randFreya Murphy2025-11-121-2/+2
* Enemy now follows a moving player, updated checkpoint doc a bitRyan Symons2025-11-101-26/+54
* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-36/+28
* oopsFreya Murphy2025-11-091-1/+1
* dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-091-9/+9
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-081-1/+4
* dungeon: refactor astar to not be genericFreya Murphy2025-11-081-11/+11
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-35/+184
* fix clippy and tests (why am i the one doing this)Freya Murphy2025-11-061-10/+22
* Moved most of the movement stuff to entity.Ryan Symons2025-11-051-3/+34
* Added enemy code structure and test movementRyan Symons2025-11-041-0/+7
* graphics: add health/inventory ui renderingFreya Murphy2025-10-311-2/+8
* dungeon: add FPos for decimial positionsFreya Murphy2025-10-231-3/+7
* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-0/+112