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A rust Dungeon Crawler!
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2025-11-07
graphics: have tilemap cached with a render texture
Freya Murphy
1
-79
/
+56
2025-11-07
update textures
Freya Murphy
4
-0
/
+0
2025-11-07
graphics: properly center camera with new ui bar added
Freya Murphy
1
-1
/
+1
2025-11-07
graphics: refactor to get rid of casting hell, use u16 when possible
Freya Murphy
2
-142
/
+178
2025-11-07
graphics: new UI!
Freya Murphy
2
-104
/
+276
2025-11-07
graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mut
Freya Murphy
1
-1
/
+6
2025-11-07
graphics: update some doc strings
Freya Murphy
1
-4
/
+12
2025-11-06
fix clippy and tests (why am i the one doing this)
Freya Murphy
2
-14
/
+26
2025-11-06
graphics: refactor renderer
Freya Murphy
5
-438
/
+353
2025-11-06
Light bsp refactoring
alf9310
4
-10
/
+28
2025-11-05
Moved most of the movement stuff to entity.
Ryan Symons
3
-58
/
+41
2025-11-04
Added enemy code structure and test movement
Ryan Symons
6
-3
/
+139
2025-10-31
Add SDL feature flag (fixes wayland issues)
Freya Murphy
3
-16
/
+30
2025-10-31
dungeon: remove unused rand_chacha
Freya Murphy
3
-3
/
+0
2025-10-31
graphics: add health/inventory ui rendering
Freya Murphy
8
-15
/
+162