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2025-10-27graphics: add docs to AtlasTextureFreya Murphy1-3/+9
2025-10-27dungeon: add step_by function for Pos, and rename step to step_by for FPosFreya Murphy1-8/+36
2025-10-25graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy4-77/+254
2025-10-24graphics: have tilemap a consistent size and scaleFreya Murphy3-46/+39
2025-10-24graphics: fix segfaultFreya Murphy1-3/+2
2025-10-24graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy4-119/+185
2025-10-24dungeon: fix hash calculation for floor tilesFreya Murphy1-1/+1
2025-10-23graphics: implement full map/entity rendering with proper camera movementFreya Murphy1-49/+58
2025-10-23dungeon: add x,y getters for Pos and FPosFreya Murphy1-0/+60
2025-10-23dungon: supress wfc clippy warnings (for now)Freya Murphy1-15/+17
2025-10-23dungon: use EnumIter from strum to add values methods to enumsFreya Murphy4-7/+52
2025-10-23graphics: refactor Assets, and add tile drawing!Freya Murphy4-86/+150
2025-10-23dungeon: add hash to to check if it has been changedFreya Murphy1-8/+47
2025-10-23dungeon: add FPos for decimial positionsFreya Murphy3-4/+156
2025-10-23Started implementing wfc crate into mapalf93103-1/+119