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A rust Dungeon Crawler!
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Checkpoint.md
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Author
Files
Lines
2025-11-15
dungeon: fix wonky movement
Freya Murphy
1
-2
/
+8
2025-11-15
zombie texture
Freya Murphy
3
-3
/
+7
2025-11-15
graphics: add astar paths to debug rendering
Freya Murphy
3
-0
/
+43
2025-11-15
dungeon: randomize floor brick accents
Freya Murphy
2
-1
/
+34
2025-11-15
dungeon: refactor entity movement
Freya Murphy
4
-184
/
+205
2025-11-14
graphics: add text message rendering (and sans ig)
Freya Murphy
9
-18
/
+221
2025-11-14
graphics: use 32bit color for atlas
Freya Murphy
1
-0
/
+0
2025-11-14
graphics: new textures!
Freya Murphy
6
-19
/
+46
2025-11-14
graphics: make more constants dependant on texture size
Freya Murphy
1
-1
/
+1
2025-11-14
graphics: refactor timer
Freya Murphy
3
-49
/
+53
2025-11-14
Remove wildcard exports/imports
Freya Murphy
9
-52
/
+63
2025-11-14
Enable more clippy lints
Freya Murphy
9
-52
/
+67
2025-11-13
dungeon: refactor manual drop
Freya Murphy
1
-3
/
+1
2025-11-13
game: add option to pass in the game seed
Freya Murphy
1
-4
/
+9
2025-11-13
bsp: why was this unsafe?
Freya Murphy
1
-6
/
+3
2025-11-13
dungeon: have Dungeon store the rng, not the Floor
Freya Murphy
7
-100
/
+102
2025-11-12
dungeon: switch to only using small rng from rand
Freya Murphy
8
-153
/
+72
2025-11-11
dungeon: bsp generate should return a floor to use same single rng
Freya Murphy
4
-54
/
+56
2025-11-11
dungeon: rewrite const_pos!
Freya Murphy
1
-12
/
+9
2025-11-11
dungeon: downcast! -> try_from!
Freya Murphy
1
-3
/
+5
2025-11-11
graphics: load_texture! can be simplified
Freya Murphy
1
-11
/
+7
2025-11-11
didnt work
Freya Murphy
1
-9
/
+0
2025-11-11
graphics: refactor scratch text buf
Freya Murphy
1
-5
/
+3
2025-11-11
graphics: use custom timer for delta_time/fps
Freya Murphy
4
-30
/
+89
2025-11-11
fix lints in nightly
Freya Murphy
1
-2
/
+2
2025-11-11
dungeon: remove unused impl Default for Tile
Freya Murphy
1
-5
/
+0
2025-11-11
graphics: refactor input key type
Freya Murphy
2
-46
/
+90
2025-11-11
fix render camera positioning, other minor changes
Freya Murphy
1
-9
/
+11
2025-11-11
graphics: zoom out map
Freya Murphy
1
-2
/
+2
2025-11-11
add x11 feature
Freya Murphy
3
-2
/
+3
2025-11-11
engrish
Freya Murphy
1
-5
/
+5
2025-11-11
u16 not u64
Freya Murphy
1
-2
/
+2
2025-11-11
Checkpoint docs complete
alf9310
1
-5
/
+15
2025-11-10
i forgor to fmt
Freya Murphy
1
-12
/
+9
2025-11-10
graphics: add feature to include assets statically in the binary
Freya Murphy
3
-6
/
+29
2025-11-10
use fmt fns directly when possible
Freya Murphy
3
-10
/
+11
2025-11-10
add more to checkpoint doc
Freya Murphy
1
-0
/
+1
2025-11-10
Added a bit more to checkpoint doc
Ryan Symons
1
-11
/
+1
2025-11-10
Enemy now follows a moving player, updated checkpoint doc a bit
Ryan Symons
2
-28
/
+58
2025-11-10
update checkpoint doc
Freya Murphy
1
-22
/
+38
2025-11-10
minimize dependencies & features
Freya Murphy
5
-195
/
+49
2025-11-10
Checkpoint writeup started
alf9310
2
-31
/
+80
2025-11-10
more unused features
Freya Murphy
1
-2
/
+0
2025-11-10
graphics: have raylib enable default features on windows
Freya Murphy
2
-1
/
+6
2025-11-10
Added player movement check for walkab;e tiles
Yusuf Elsharawy
1
-1
/
+7
2025-11-10
Fixed `Game` methods' returns
Yusuf Elsharawy
1
-4
/
+2
2025-11-10
Refactored some code, implemented player movement
Yusuf Elsharawy
6
-68
/
+329
2025-11-10
graphics: decouple sdl & wayland
Freya Murphy
4
-7
/
+18
2025-11-10
dungeon: new_unchecked should be unsafe
Freya Murphy
2
-39
/
+19
2025-11-10
graphics: have some window arguments passed in through cmd args, fix camera pos
Freya Murphy
6
-52
/
+307
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