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2025-11-15dungeon: fix wonky movementFreya Murphy1-2/+8
2025-11-15zombie textureFreya Murphy3-3/+7
2025-11-15graphics: add astar paths to debug renderingFreya Murphy3-0/+43
2025-11-15dungeon: randomize floor brick accentsFreya Murphy2-1/+34
2025-11-15dungeon: refactor entity movementFreya Murphy4-184/+205
2025-11-14graphics: add text message rendering (and sans ig)Freya Murphy9-18/+221
2025-11-14graphics: use 32bit color for atlasFreya Murphy1-0/+0
2025-11-14graphics: new textures!Freya Murphy6-19/+46
2025-11-14graphics: make more constants dependant on texture sizeFreya Murphy1-1/+1
2025-11-14graphics: refactor timerFreya Murphy3-49/+53
2025-11-14Remove wildcard exports/importsFreya Murphy9-52/+63
2025-11-14Enable more clippy lintsFreya Murphy9-52/+67
2025-11-13dungeon: refactor manual dropFreya Murphy1-3/+1
2025-11-13game: add option to pass in the game seedFreya Murphy1-4/+9
2025-11-13bsp: why was this unsafe?Freya Murphy1-6/+3
2025-11-13dungeon: have Dungeon store the rng, not the FloorFreya Murphy7-100/+102
2025-11-12dungeon: switch to only using small rng from randFreya Murphy8-153/+72
2025-11-11dungeon: bsp generate should return a floor to use same single rngFreya Murphy4-54/+56
2025-11-11dungeon: rewrite const_pos!Freya Murphy1-12/+9
2025-11-11dungeon: downcast! -> try_from!Freya Murphy1-3/+5
2025-11-11graphics: load_texture! can be simplifiedFreya Murphy1-11/+7
2025-11-11didnt workFreya Murphy1-9/+0
2025-11-11graphics: refactor scratch text bufFreya Murphy1-5/+3
2025-11-11graphics: use custom timer for delta_time/fpsFreya Murphy4-30/+89
2025-11-11fix lints in nightlyFreya Murphy1-2/+2
2025-11-11dungeon: remove unused impl Default for TileFreya Murphy1-5/+0
2025-11-11graphics: refactor input key typeFreya Murphy2-46/+90
2025-11-11fix render camera positioning, other minor changesFreya Murphy1-9/+11
2025-11-11graphics: zoom out mapFreya Murphy1-2/+2
2025-11-11add x11 featureFreya Murphy3-2/+3
2025-11-11engrishFreya Murphy1-5/+5
2025-11-11u16 not u64Freya Murphy1-2/+2
2025-11-11Checkpoint docs completealf93101-5/+15
2025-11-10i forgor to fmtFreya Murphy1-12/+9
2025-11-10graphics: add feature to include assets statically in the binaryFreya Murphy3-6/+29
2025-11-10use fmt fns directly when possibleFreya Murphy3-10/+11
2025-11-10add more to checkpoint docFreya Murphy1-0/+1
2025-11-10Added a bit more to checkpoint docRyan Symons1-11/+1
2025-11-10Enemy now follows a moving player, updated checkpoint doc a bitRyan Symons2-28/+58
2025-11-10update checkpoint docFreya Murphy1-22/+38
2025-11-10minimize dependencies & featuresFreya Murphy5-195/+49
2025-11-10Checkpoint writeup startedalf93102-31/+80
2025-11-10more unused featuresFreya Murphy1-2/+0
2025-11-10graphics: have raylib enable default features on windowsFreya Murphy2-1/+6
2025-11-10Added player movement check for walkab;e tilesYusuf Elsharawy1-1/+7
2025-11-10Fixed `Game` methods' returnsYusuf Elsharawy1-4/+2
2025-11-10Refactored some code, implemented player movementYusuf Elsharawy6-68/+329
2025-11-10graphics: decouple sdl & waylandFreya Murphy4-7/+18
2025-11-10dungeon: new_unchecked should be unsafeFreya Murphy2-39/+19
2025-11-10graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy6-52/+307