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DungeonCrawl
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A rust Dungeon Crawler!
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2025-11-24
audio: add scheduling, and optimize atomic operations
Freya Murphy
1
-0
/
+23
2025-11-23
audio: refactor everything
Freya Murphy
12
-94
/
+94
2025-11-22
audio: some changes
Freya Murphy
3
-0
/
+180
2025-11-22
audio: move 'asm' files out of data segment
Freya Murphy
15
-0
/
+56
2025-11-21
audio: create orchestration system
Freya Murphy
7
-0
/
+0
2025-11-20
dungeon: add chest usage/textures
Freya Murphy
1
-0
/
+0
2025-11-15
zombie texture
Freya Murphy
1
-0
/
+0
2025-11-15
dungeon: randomize floor brick accents
Freya Murphy
1
-0
/
+0
2025-11-14
graphics: add text message rendering (and sans ig)
Freya Murphy
1
-0
/
+0
2025-11-14
graphics: use 32bit color for atlas
Freya Murphy
1
-0
/
+0
2025-11-14
graphics: new textures!
Freya Murphy
3
-0
/
+0
2025-11-08
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
1
-0
/
+0
2025-11-08
assets: extend font
Freya Murphy
1
-0
/
+0
2025-11-07
optimize assets
Freya Murphy
4
-0
/
+0
2025-11-07
graphics: convert font to bitmap texture
Freya Murphy
2
-0
/
+0
2025-11-07
remove unused assets
Freya Murphy
3
-188
/
+0
2025-11-07
graphics: switch font to NES (copyright?!), also fix crash when screen super ...
Freya Murphy
2
-0
/
+0
2025-11-07
graphics: add direction based entity rendering
Freya Murphy
3
-0
/
+0
2025-11-07
graphics: add a custom font
Freya Murphy
2
-0
/
+188
2025-11-07
update textures
Freya Murphy
4
-0
/
+0
2025-11-07
graphics: new UI!
Freya Murphy
1
-0
/
+0
2025-10-31
graphics: add health/inventory ui rendering
Freya Murphy
5
-0
/
+0
2025-10-25
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
1
-0
/
+0