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2025-11-24audio: add scheduling, and optimize atomic operationsFreya Murphy1-0/+23
2025-11-23audio: refactor everythingFreya Murphy12-94/+94
2025-11-22audio: some changesFreya Murphy3-0/+180
2025-11-22audio: move 'asm' files out of data segmentFreya Murphy15-0/+56
2025-11-21audio: create orchestration systemFreya Murphy7-0/+0
2025-11-20dungeon: add chest usage/texturesFreya Murphy1-0/+0
2025-11-15zombie textureFreya Murphy1-0/+0
2025-11-15dungeon: randomize floor brick accentsFreya Murphy1-0/+0
2025-11-14graphics: add text message rendering (and sans ig)Freya Murphy1-0/+0
2025-11-14graphics: use 32bit color for atlasFreya Murphy1-0/+0
2025-11-14graphics: new textures!Freya Murphy3-0/+0
2025-11-08graphics: refactor renderer to hardcode resolution (360p)Freya Murphy1-0/+0
2025-11-08assets: extend fontFreya Murphy1-0/+0
2025-11-07optimize assetsFreya Murphy4-0/+0
2025-11-07graphics: convert font to bitmap textureFreya Murphy2-0/+0
2025-11-07remove unused assetsFreya Murphy3-188/+0
2025-11-07graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy2-0/+0
2025-11-07graphics: add direction based entity renderingFreya Murphy3-0/+0
2025-11-07graphics: add a custom fontFreya Murphy2-0/+188
2025-11-07update texturesFreya Murphy4-0/+0
2025-11-07graphics: new UI!Freya Murphy1-0/+0
2025-10-31graphics: add health/inventory ui renderingFreya Murphy5-0/+0
2025-10-25graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy1-0/+0