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DungeonCrawl
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A rust Dungeon Crawler!
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*
Moved most of the movement stuff to entity.
Ryan Symons
2025-11-05
3
-58
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+41
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*
Added enemy code structure and test movement
Ryan Symons
2025-11-04
6
-3
/
+139
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Add SDL feature flag (fixes wayland issues)
Freya Murphy
2025-10-31
3
-16
/
+30
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*
dungeon: remove unused rand_chacha
Freya Murphy
2025-10-31
3
-3
/
+0
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graphics: add health/inventory ui rendering
Freya Murphy
2025-10-31
8
-15
/
+162
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*
Add LICENSE file
Freya Murphy
2025-10-31
1
-0
/
+22
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*
dungeon: remove outdated Cargo.lock
Freya Murphy
2025-10-30
1
-157
/
+0
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*
refactor Cargo.toml files
Freya Murphy
2025-10-30
5
-53
/
+79
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*
graphics: move wayland support to a feature
Freya Murphy
2025-10-30
2
-3
/
+2
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*
Merge branch 'wave-function-collapse' into 'main'
Audrey L Fuller
2025-10-30
8
-65
/
+829
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Wave function collapse See merge request psr2251/project/DungeonCrawl!1
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*
Wave function collapse
Audrey L Fuller
2025-10-30
8
-65
/
+829
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/
*
graphics: add docs to AtlasTexture
Freya Murphy
2025-10-27
1
-3
/
+9
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*
dungeon: add step_by function for Pos, and rename step to step_by for FPos
Freya Murphy
2025-10-27
1
-8
/
+36
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*
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
2025-10-25
4
-77
/
+254
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graphics: have tilemap a consistent size and scale
Freya Murphy
2025-10-24
3
-46
/
+39
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graphics: fix segfault
Freya Murphy
2025-10-24
1
-3
/
+2
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graphics: refactor Renderer to not use unsafe, and allow nested modes
Freya Murphy
2025-10-24
4
-119
/
+185
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*
dungeon: fix hash calculation for floor tiles
Freya Murphy
2025-10-24
1
-1
/
+1
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*
graphics: implement full map/entity rendering with proper camera movement
Freya Murphy
2025-10-23
1
-49
/
+58
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dungeon: add x,y getters for Pos and FPos
Freya Murphy
2025-10-23
1
-0
/
+60
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*
dungon: supress wfc clippy warnings (for now)
Freya Murphy
2025-10-23
1
-15
/
+17
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*
dungon: use EnumIter from strum to add values methods to enums
Freya Murphy
2025-10-23
4
-7
/
+52
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*
graphics: refactor Assets, and add tile drawing!
Freya Murphy
2025-10-23
4
-86
/
+150
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dungeon: add hash to to check if it has been changed
Freya Murphy
2025-10-23
1
-8
/
+47
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*
dungeon: add FPos for decimial positions
Freya Murphy
2025-10-23
3
-4
/
+156
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*
Started implementing wfc crate into map
alf9310
2025-10-23
3
-1
/
+119
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*
Feedback and grade for Proposal
Matthew Fluet
2025-10-19
1
-0
/
+51
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dungeon: refactor constructors
Freya Murphy
2025-10-19
1
-11
/
+10
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*
graphics: add audio/texture subsytem
Freya Murphy
2025-10-18
4
-22
/
+117
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*
graphics: remove anyhow (it was not being used)
Freya Murphy
2025-10-18
2
-8
/
+0
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nix: add audio packages to flake
Freya Murphy
2025-10-18
1
-1
/
+5
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*
dungeon: refactor into entity module, and add struct (better match proposal)
Freya Murphy
2025-10-18
4
-122
/
+134
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*
graphicsL add input functionality to
Freya Murphy
2025-10-18
2
-11
/
+39
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*
Added enemy concepts and updated some info
Ryan Symons
2025-10-17
1
-6
/
+15
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*
Yusuf
alf9310
2025-10-17
1
-1
/
+1
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*
Initial proposal doc finished
alf9310
2025-10-17
1
-39
/
+22
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*
Finished Components Documentation
alf9310
2025-10-17
1
-11
/
+75
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*
Added render documentation
alf9310
2025-10-17
3
-11
/
+67
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*
Game name
alf9310
2025-10-17
1
-1
/
+1
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*
Real time battles in docs
alf9310
2025-10-17
1
-2
/
+2
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*
Merge branch 'main' of https://git.gccis.rit.edu/psr2251/project/DungeonCrawl
alf9310
2025-10-17
2
-7
/
+7
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\
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*
dungeon: make const_pos! not require name param
Freya Murphy
2025-10-16
2
-7
/
+7
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*
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Proposal summary and use cases complete
alf9310
2025-10-17
1
-2
/
+30
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/
*
graphics: draw_fps should pull fps from info struct
Freya Murphy
2025-10-16
1
-3
/
+3
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*
graphics: refactor DebugInfo => FrameInfo, with other minor changes
Freya Murphy
2025-10-16
4
-35
/
+39
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*
graphics: stub draw_entity
Freya Murphy
2025-10-16
1
-2
/
+7
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*
dungeon: add more getters and lib fns
Freya Murphy
2025-10-16
2
-0
/
+46
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*
graphics: create Renderer struct
Freya Murphy
2025-10-08
3
-31
/
+113
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*
Rebase changes into docs and README
Freya Murphy
2025-10-08
5
-39
/
+22
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*
further improve const fns for Pos
Freya Murphy
2025-10-08
2
-10
/
+20
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