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* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-184-122/+134
* graphicsL add input functionality toFreya Murphy2025-10-182-11/+39
* Added enemy concepts and updated some infoRyan Symons2025-10-171-6/+15
* Yusufalf93102025-10-171-1/+1
* Initial proposal doc finishedalf93102025-10-171-39/+22
* Finished Components Documentationalf93102025-10-171-11/+75
* Added render documentationalf93102025-10-173-11/+67
* Game namealf93102025-10-171-1/+1
* Real time battles in docsalf93102025-10-171-2/+2
* Merge branch 'main' of https://git.gccis.rit.edu/psr2251/project/DungeonCrawlalf93102025-10-172-7/+7
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| * dungeon: make const_pos! not require name paramFreya Murphy2025-10-162-7/+7
* | Proposal summary and use cases completealf93102025-10-171-2/+30
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* graphics: draw_fps should pull fps from info structFreya Murphy2025-10-161-3/+3
* graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy2025-10-164-35/+39
* graphics: stub draw_entityFreya Murphy2025-10-161-2/+7
* dungeon: add more getters and lib fnsFreya Murphy2025-10-162-0/+46
* graphics: create Renderer structFreya Murphy2025-10-083-31/+113
* Rebase changes into docs and READMEFreya Murphy2025-10-085-39/+22
* further improve const fns for PosFreya Murphy2025-10-082-10/+20
* add some functionality to PosFreya Murphy2025-10-083-8/+84
* Proposal Template Createdalf93102025-10-083-1/+23
* Stubbed out some draw functionsalf93102025-10-082-1/+26
* add more default implsFreya Murphy2025-10-083-3/+11
* impl default to dungeon and its typesFreya Murphy2025-10-084-4/+57
* initial baselineFreya Murphy2025-10-0815-0/+1189
* Initial commitMatthew Fluet2025-10-085-0/+191