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A rust Dungeon Crawler!
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2025-11-10
Checkpoint writeup started
alf9310
2
-31
/
+80
2025-11-10
more unused features
Freya Murphy
1
-2
/
+0
2025-11-10
graphics: have raylib enable default features on windows
Freya Murphy
2
-1
/
+6
2025-11-10
Added player movement check for walkab;e tiles
Yusuf Elsharawy
1
-1
/
+7
2025-11-10
Fixed `Game` methods' returns
Yusuf Elsharawy
1
-4
/
+2
2025-11-10
Refactored some code, implemented player movement
Yusuf Elsharawy
6
-68
/
+329
2025-11-10
graphics: decouple sdl & wayland
Freya Murphy
4
-7
/
+18
2025-11-10
dungeon: new_unchecked should be unsafe
Freya Murphy
2
-39
/
+19
2025-11-10
graphics: have some window arguments passed in through cmd args, fix camera pos
Freya Murphy
6
-52
/
+307
2025-11-10
update raylib to 5.6-dev
Freya Murphy
5
-41
/
+83
2025-11-10
graphics: fix atlas rendering offset bug, and make minimap scalable past 48px
Freya Murphy
1
-81
/
+89
2025-11-10
main: hallway color change
alf9310
1
-1
/
+1
2025-11-10
main: Slight merge conflict with Air resolved
alf9310
1
-2
/
+3
2025-11-10
Added many auto-gen test cases for maze connectivity
alf9310
2
-30
/
+120
2025-11-09
oops
Freya Murphy
1
-1
/
+1
2025-11-09
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
4
-68
/
+111
2025-11-09
dungeon: fix astar neighbor generation
Freya Murphy
1
-2
/
+6
2025-11-09
dungeon_generation: added Hallway vs Room tiles
alf9310
4
-49
/
+65
2025-11-09
dungeon_generation: added stair generation and fixed room center vs rabdom po...
alf9310
2
-11
/
+44
2025-11-09
dungeon_generation: variables changed from usize to u16 for pos compatability
alf9310
2
-70
/
+57
2025-11-09
graphics: refactor string formatting to use single common scratch buffer
Freya Murphy
1
-42
/
+29
2025-11-09
minor changes
Freya Murphy
3
-5
/
+5
2025-11-09
graphics: remove unused vars
Freya Murphy
1
-22
/
+3
2025-11-08
graphics: have window default to minimum size
Freya Murphy
3
-5
/
+17
2025-11-08
graphics: set minimum window size
Freya Murphy
1
-0
/
+3
2025-11-08
graphics: update ui padding
Freya Murphy
1
-2
/
+2
2025-11-08
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
3
-202
/
+249
2025-11-08
dungeon: fix pos idx overflow
Freya Murphy
1
-3
/
+2
2025-11-08
dungeon: refactor astar to not be generic
Freya Murphy
7
-258
/
+64
2025-11-08
graphics: refactor debug ui
Freya Murphy
6
-28
/
+123
2025-11-08
assets: extend font
Freya Murphy
1
-0
/
+0
2025-11-07
graphics: refactor text rendering code
Freya Murphy
1
-40
/
+45
2025-11-07
optimize assets
Freya Murphy
4
-0
/
+0
2025-11-07
graphics: convert font to bitmap texture
Freya Murphy
3
-31
/
+27
2025-11-07
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
5
-237
/
+189
2025-11-07
remove unused assets
Freya Murphy
3
-188
/
+0
2025-11-07
graphics: fix minimap offset bug
Freya Murphy
1
-2
/
+2
2025-11-07
graphics: switch font to NES (copyright?!), also fix crash when screen super ...
Freya Murphy
3
-6
/
+14
2025-11-07
dungeon: fix placeholder zombie from spawning in walls
Freya Murphy
2
-6
/
+22
2025-11-07
graphics: add direction based entity rendering
Freya Murphy
4
-23
/
+54
2025-11-07
Basic enemy pathfinding/ai added
Ryan Symons
7
-12
/
+493
2025-11-07
graphics: add a custom font
Freya Murphy
3
-18
/
+213
2025-11-07
graphics: have tilemap cached with a render texture
Freya Murphy
1
-79
/
+56
2025-11-07
update textures
Freya Murphy
4
-0
/
+0
2025-11-07
graphics: properly center camera with new ui bar added
Freya Murphy
1
-1
/
+1
2025-11-07
graphics: refactor to get rid of casting hell, use u16 when possible
Freya Murphy
2
-142
/
+178
2025-11-07
graphics: new UI!
Freya Murphy
2
-104
/
+276
2025-11-07
graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mut
Freya Murphy
1
-1
/
+6
2025-11-07
graphics: update some doc strings
Freya Murphy
1
-4
/
+12
2025-11-06
fix clippy and tests (why am i the one doing this)
Freya Murphy
2
-14
/
+26
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