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2025-11-10Checkpoint writeup startedalf93102-31/+80
2025-11-10more unused featuresFreya Murphy1-2/+0
2025-11-10graphics: have raylib enable default features on windowsFreya Murphy2-1/+6
2025-11-10Added player movement check for walkab;e tilesYusuf Elsharawy1-1/+7
2025-11-10Fixed `Game` methods' returnsYusuf Elsharawy1-4/+2
2025-11-10Refactored some code, implemented player movementYusuf Elsharawy6-68/+329
2025-11-10graphics: decouple sdl & waylandFreya Murphy4-7/+18
2025-11-10dungeon: new_unchecked should be unsafeFreya Murphy2-39/+19
2025-11-10graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy6-52/+307
2025-11-10update raylib to 5.6-devFreya Murphy5-41/+83
2025-11-10graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy1-81/+89
2025-11-10main: hallway color changealf93101-1/+1
2025-11-10main: Slight merge conflict with Air resolvedalf93101-2/+3
2025-11-10Added many auto-gen test cases for maze connectivityalf93102-30/+120
2025-11-09oopsFreya Murphy1-1/+1
2025-11-09dungeon: always use seeded rand, other minor refactoringFreya Murphy4-68/+111
2025-11-09dungeon: fix astar neighbor generationFreya Murphy1-2/+6
2025-11-09dungeon_generation: added Hallway vs Room tilesalf93104-49/+65
2025-11-09dungeon_generation: added stair generation and fixed room center vs rabdom po...alf93102-11/+44
2025-11-09dungeon_generation: variables changed from usize to u16 for pos compatabilityalf93102-70/+57
2025-11-09graphics: refactor string formatting to use single common scratch bufferFreya Murphy1-42/+29
2025-11-09minor changesFreya Murphy3-5/+5
2025-11-09graphics: remove unused varsFreya Murphy1-22/+3
2025-11-08graphics: have window default to minimum sizeFreya Murphy3-5/+17
2025-11-08graphics: set minimum window sizeFreya Murphy1-0/+3
2025-11-08graphics: update ui paddingFreya Murphy1-2/+2
2025-11-08graphics: refactor renderer to hardcode resolution (360p)Freya Murphy3-202/+249
2025-11-08dungeon: fix pos idx overflowFreya Murphy1-3/+2
2025-11-08dungeon: refactor astar to not be genericFreya Murphy7-258/+64
2025-11-08graphics: refactor debug uiFreya Murphy6-28/+123
2025-11-08assets: extend fontFreya Murphy1-0/+0
2025-11-07graphics: refactor text rendering codeFreya Murphy1-40/+45
2025-11-07optimize assetsFreya Murphy4-0/+0
2025-11-07graphics: convert font to bitmap textureFreya Murphy3-31/+27
2025-11-07Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons5-237/+189
2025-11-07remove unused assetsFreya Murphy3-188/+0
2025-11-07graphics: fix minimap offset bugFreya Murphy1-2/+2
2025-11-07graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy3-6/+14
2025-11-07dungeon: fix placeholder zombie from spawning in wallsFreya Murphy2-6/+22
2025-11-07graphics: add direction based entity renderingFreya Murphy4-23/+54
2025-11-07Basic enemy pathfinding/ai addedRyan Symons7-12/+493
2025-11-07graphics: add a custom fontFreya Murphy3-18/+213
2025-11-07graphics: have tilemap cached with a render textureFreya Murphy1-79/+56
2025-11-07update texturesFreya Murphy4-0/+0
2025-11-07graphics: properly center camera with new ui bar addedFreya Murphy1-1/+1
2025-11-07graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2-142/+178
2025-11-07graphics: new UI!Freya Murphy2-104/+276
2025-11-07graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy1-1/+6
2025-11-07graphics: update some doc stringsFreya Murphy1-4/+12
2025-11-06fix clippy and tests (why am i the one doing this)Freya Murphy2-14/+26