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-rw-r--r--graphics/src/audio/mod.rs92
1 files changed, 0 insertions, 92 deletions
diff --git a/graphics/src/audio/mod.rs b/graphics/src/audio/mod.rs
deleted file mode 100644
index 2b85a0f..0000000
--- a/graphics/src/audio/mod.rs
+++ /dev/null
@@ -1,92 +0,0 @@
-//! The `audio` crate stores all audio assets that need to be loaded during runtime
-
-use std::time::{Duration, Instant};
-
-use channel::{Channel, NoiseChannel, PulseChannel, TriangleChannel};
-use raylib::audio::RaylibAudio;
-
-use crate::audio::data::Data;
-
-mod channel;
-mod data;
-mod parse;
-mod program;
-
-const AUDIO_FPS: u32 = 60;
-const TIME_SLICE: Duration = Duration::from_millis(1000 / AUDIO_FPS as u64);
-
-/// Holds each audio channel
-pub struct Channels {
- pub pulse_a: PulseChannel,
- pub pulse_b: PulseChannel,
- pub triangle: TriangleChannel,
- pub noise: NoiseChannel,
-}
-impl Channels {
- pub(crate) fn load() -> crate::Result<Self> {
- // Phantom handle to the raylib audio subsystem
- // Raylib doesnt use a handle, but the rust bindings
- // have one to ensure memory safety.
- //
- // We must leak this handle after allocating it,
- // if we dont then all audio will be unloaded :(
- //
- // NOTE: would this cause issues if `Audio::load` was
- // called multiple times?
- let handle = Box::leak(Box::new(RaylibAudio::init_audio_device()?));
-
- let pulse_a = PulseChannel::load(handle)?;
- pulse_a.set_volume(0.0);
- pulse_a.play();
- let pulse_b = PulseChannel::load(handle)?;
- pulse_b.set_volume(0.0);
- pulse_b.play();
- let triangle = TriangleChannel::load(handle)?;
- triangle.set_volume(0.0);
- triangle.play();
- let noise = NoiseChannel::load(handle)?;
- noise.set_volume(0.0);
- noise.play();
-
- Ok(Self {
- pulse_a,
- pulse_b,
- triangle,
- noise,
- })
- }
-}
-
-/// The `Audio` container initalizes the audio subsystem
-/// for raylib, leaks it (to gurentee audio is statically loaded),
-/// then loads all needed audio samples
-pub struct Audio {
- channels: Channels,
- last: Instant,
- pub data: Data,
-}
-impl Audio {
- pub(crate) fn load() -> crate::Result<Self> {
- let channels = Channels::load()?;
- let last = Instant::now();
- let data = Data::load()?;
-
- Ok(Self {
- channels,
- last,
- data,
- })
- }
-
- pub fn update(&mut self) {
- if self.last.elapsed() >= TIME_SLICE {
- self.data.megalovania.exec(&mut self.channels);
- self.last = Instant::now();
- }
-
- self.channels.pulse_a.update();
- self.channels.pulse_b.update();
- self.channels.triangle.update();
- self.channels.noise.update();
- }
-}