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-rw-r--r--graphics/src/audio.rs46
1 files changed, 0 insertions, 46 deletions
diff --git a/graphics/src/audio.rs b/graphics/src/audio.rs
deleted file mode 100644
index 981defb..0000000
--- a/graphics/src/audio.rs
+++ /dev/null
@@ -1,46 +0,0 @@
-//! The `audio` crate stores all audio assets that need to be loaded during runtime
-
-use raylib::audio::RaylibAudio;
-
-macro_rules! load_audio {
- ($handle:expr, $filepath:expr) => {
- if cfg!(any(feature = "static", target_arch = "wasm32")) {
- let bytes = include_bytes!(concat!("../../", $filepath));
- let wave = $handle.new_wave_from_memory(".ogg", bytes)?;
- $handle.new_sound_from_wave(&wave)?
- } else {
- $handle.new_sound($filepath)?
- }
- };
-}
-
-type Sound = raylib::audio::Sound<'static>;
-
-/// The `Audio` container initalizes the audio subsystem
-/// for raylib, leaks it (to gurentee audio is statically loaded),
-/// then loads all needed audio samples
-#[derive(Debug)]
-pub struct Audio {
- pub speak: Sound,
-}
-impl Audio {
- pub(crate) fn load() -> crate::Result<Self> {
- // Phantom handle to the raylib audio subsystem
- // Raylib doesnt use a handle, but the rust bindings
- // have one to ensure memory safety.
- //
- // We must leak this handle after allocating it,
- // if we dont then all audio will be unloaded :(
- //
- // NOTE: would this cause issues if `Audio::load` was
- // called multiple times?
- let handle = Box::leak(Box::new(RaylibAudio::init_audio_device()?));
-
- // yes i know this is sans undertale, it was funny
- // and i cannot think of anything better yet, haha
- // - freya
- let speak = load_audio!(handle, "assets/speak.ogg");
-
- Ok(Self { speak })
- }
-}