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+DungeonCrawl
+
+Audrey Fuller (alf9310)
+Freya Murphy (tam2214)
+Ryan Symons (ras1178)
+Yusuf Elsharawy (yse2561)
+
+
+Very Good progress and Good checkpoint document. Looking forward to
+seeing the final version of the project.
+
+Looks like a significant amount of progress has been made. Great that
+most of the MVP has been achieved and able to move on to some of the
+stretch goals. It is not surprising to have issues with
+platform-compatibility or thin-veneer bindings to C libraries.
+
+Good project structure, separating dungeon game state from graphics
+and input. Too bad about Wave Function Collapse not being suitable
+for procedural dungeon creation, but Binary-Space Partitioning seems
+like a reasonable alternative.
+
+Nice to see lots of documentation in the implementation. Good to see
+lots of `enum` definitions for different components, as well as some
+`macro_rules!` to factor out common code.
+
+Excellent to see that most modules have unit tests. Continue to think
+about testing for the final submission.
+
+Look over the rubric for the final project writeup
+(https://www.cs.rit.edu/~mtf/teaching/20251/psr/project.html#final_project)
+and think about how the features of Rust are used to good effect in
+the project.
+
+A little more detail in the Checkpoint would have been good. Expect
+to write a bit more in the Final.
+
+
+Score: 9.5/10