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| author | Freya Murphy <freya@freyacat.org> | 2025-11-11 20:46:17 -0500 |
|---|---|---|
| committer | Freya Murphy <freya@freyacat.org> | 2025-11-11 20:54:28 -0500 |
| commit | 0bedd7991a7f2e3e35ae6b23d4f041c5a48454b9 (patch) | |
| tree | 73175729fc202e0cda237871d88c3822c23bed8c /dungeon/tests/bsp_tests.rs | |
| parent | dungeon: rewrite const_pos! (diff) | |
| download | DungeonCrawl-0bedd7991a7f2e3e35ae6b23d4f041c5a48454b9.tar.gz DungeonCrawl-0bedd7991a7f2e3e35ae6b23d4f041c5a48454b9.tar.bz2 DungeonCrawl-0bedd7991a7f2e3e35ae6b23d4f041c5a48454b9.zip | |
dungeon: bsp generate should return a floor to use same single rng
- `Floor::new` is now `Floor::from_parts` and takes in and rng
- updated bps tests to operate on a floor
- removed pos < MAP_SIZE checks, since `Pos` gurentees this
- bsp::generate now returns a floor
Diffstat (limited to '')
| -rw-r--r-- | dungeon/tests/bsp_tests.rs | 65 |
1 files changed, 31 insertions, 34 deletions
diff --git a/dungeon/tests/bsp_tests.rs b/dungeon/tests/bsp_tests.rs index 0a494b8..09d2d3a 100644 --- a/dungeon/tests/bsp_tests.rs +++ b/dungeon/tests/bsp_tests.rs @@ -17,11 +17,9 @@ mod tests { fn test_bsp_integration() { let test_seeds = generate_test_seeds(123456); for seed in test_seeds { - let (tiles, player_start) = bsp::generate(seed); + let floor = bsp::generate(seed); // Basic integration test: ensure we get valid data - assert!(!tiles.is_empty()); - assert!(player_start.x() < map::MAP_SIZE); - assert!(player_start.y() < map::MAP_SIZE); + assert!(!floor.tiles().is_empty()); } } @@ -30,13 +28,10 @@ mod tests { fn test_bsp_player_start() { let test_seeds = generate_test_seeds(654321); for seed in test_seeds { - let (tiles, player_start) = bsp::generate(seed); - // Ensure player start is within bounds - assert!(player_start.x() < map::MAP_SIZE); - assert!(player_start.y() < map::MAP_SIZE); + let floor = bsp::generate(seed); // Ensure player start is a room tile - let idx = player_start.idx(); - assert_eq!(tiles[idx], map::Tile::Room); + let start = floor.player_start(); + assert_eq!(floor.get(start), map::Tile::Room); } } @@ -45,9 +40,10 @@ mod tests { fn test_bsp_2_or_more_rooms() { let test_seeds = generate_test_seeds(111222); for seed in test_seeds { - let (tiles, _player_start) = bsp::generate(seed); + let floor = bsp::generate(seed); // Ensure we have at least one room tile - let room_count = tiles + let room_count = floor + .tiles() .iter() .filter(|&&tile| tile == map::Tile::Room) .count(); @@ -63,19 +59,15 @@ mod tests { fn test_bsp_walls_on_borders() { let test_seeds = generate_test_seeds(777888); for seed in test_seeds { - let (tiles, _player_start) = bsp::generate(seed); + let floor = bsp::generate(seed); // Go through all tiles, and ensure border tiles are walls - for x in 0..map::MAP_SIZE { - for y in 0..map::MAP_SIZE { - let pos = Pos::new(x, y).unwrap_or(const_pos!(1, 1)); - if pos.is_border() { - let idx = pos.idx(); - assert_eq!( - tiles[idx], - map::Tile::Wall, - "Expected wall at border position {pos:?}" - ); - } + for pos in Pos::values() { + if pos.is_border() { + assert_eq!( + floor.get(pos), + map::Tile::Wall, + "Expected wall at border position {pos:?}" + ); } } } @@ -86,11 +78,16 @@ mod tests { fn test_bsp_reproducibility() { let test_seeds = generate_test_seeds(111111); for seed in test_seeds { - let (tiles1, player_start1) = bsp::generate(seed); - let (tiles2, player_start2) = bsp::generate(seed); - assert_eq!(tiles1, tiles2, "Tiles differ for same seed {seed}"); + let floor1 = bsp::generate(seed); + let floor2 = bsp::generate(seed); assert_eq!( - player_start1, player_start2, + floor1.tiles(), + floor2.tiles(), + "Tiles differ for same seed {seed}" + ); + assert_eq!( + floor1.player_start(), + floor2.player_start(), "Player starts differ for same seed {seed}" ); } @@ -107,22 +104,22 @@ mod tests { // Helper function to check that all air tiles are reachable from player start fn check_air_tiles_reachable(seed: u64) { - let (tiles, player_start) = bsp::generate(seed); + let floor = bsp::generate(seed); // BFS to find all reachable air tiles - let mut visited = vec![false; tiles.len()]; - let mut queue = vec![player_start]; - visited[player_start.idx()] = true; + let mut visited = vec![false; TILE_COUNT]; + let mut queue = vec![floor.player_start()]; + visited[floor.player_start().idx()] = true; while let Some(pos) = queue.pop() { for neighbor in pos.neighbors() { let idx = neighbor.idx(); - if !visited[idx] && tiles[idx] != map::Tile::Wall { + if !visited[idx] && floor.get(neighbor) != map::Tile::Wall { visited[idx] = true; queue.push(neighbor); } } } - for (i, &tile) in tiles.iter().enumerate() { + for (i, &tile) in floor.tiles().iter().enumerate() { if tile == map::Tile::Room || tile == map::Tile::Hallway { assert!(visited[i], "Unreachable air tile at index {i}"); } |