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authorFreya Murphy <freya@freyacat.org>2025-11-09 21:13:50 -0500
committerFreya Murphy <freya@freyacat.org>2025-11-09 21:13:50 -0500
commit4fa6d40b91d73dd283d0369d06f5c2320b835be4 (patch)
tree6815a5303a8b82e3e0713a14b521280898a33b6c /dungeon/src/entity.rs
parentdungeon: always use seeded rand, other minor refactoring (diff)
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oops
Diffstat (limited to '')
-rw-r--r--dungeon/src/entity.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/dungeon/src/entity.rs b/dungeon/src/entity.rs
index 931947c..c84fc42 100644
--- a/dungeon/src/entity.rs
+++ b/dungeon/src/entity.rs
@@ -76,7 +76,7 @@ impl EnemyMoveState {
let mut loop_index = 0;
loop {
let dir = Direction::random(floor.rand());
- let dist = floor.rand().random_range(MIN_ROAM_DIST..=MIN_ROAM_DIST);
+ let dist = floor.rand().random_range(MIN_ROAM_DIST..=MAX_ROAM_DIST);
if let Some(p) = starting_pos.step_by(dir, dist) {
if !floor.get(p).is_wall() {