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| author | Ryan Symons <47405201+rsymons22@users.noreply.github.com> | 2025-11-10 21:43:48 -0500 |
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| committer | Ryan Symons <47405201+rsymons22@users.noreply.github.com> | 2025-11-10 21:43:48 -0500 |
| commit | e017fe0bee8ba5a532502cb62fa191d10854d258 (patch) | |
| tree | 0191ba7af6913b202ed5f8d06ef5dbecaad1c193 /docs/Checkpoint.md | |
| parent | Enemy now follows a moving player, updated checkpoint doc a bit (diff) | |
| download | DungeonCrawl-e017fe0bee8ba5a532502cb62fa191d10854d258.tar.gz DungeonCrawl-e017fe0bee8ba5a532502cb62fa191d10854d258.tar.bz2 DungeonCrawl-e017fe0bee8ba5a532502cb62fa191d10854d258.zip | |
Added a bit more to checkpoint doc
Diffstat (limited to '')
| -rw-r--r-- | docs/Checkpoint.md | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/docs/Checkpoint.md b/docs/Checkpoint.md index 9e77155..4910c65 100644 --- a/docs/Checkpoint.md +++ b/docs/Checkpoint.md @@ -110,15 +110,5 @@ Implemented Features: - Implement attacking for both enemies and player - Create new enemy types for a more interesting game experience, currently only a basic "Zombie" exists -TODO - -## Additional Details - -- List any external Rust crates required for the project (i.e., what - `[dependencies]` have been added to `Cargo.toml` files). -- Briefly describe the structure of the code (what are the main components, the - module dependency structure). -- Pose any questions that you may have about your project and/or request - feedback on specific aspects of the project. - +- Make a balance system for number of enemies on each floor, scaling with floor number (e.g. higher floor, more enemies) |