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authorRyan Symons <47405201+rsymons22@users.noreply.github.com>2025-11-10 21:43:48 -0500
committerRyan Symons <47405201+rsymons22@users.noreply.github.com>2025-11-10 21:43:48 -0500
commite017fe0bee8ba5a532502cb62fa191d10854d258 (patch)
tree0191ba7af6913b202ed5f8d06ef5dbecaad1c193 /docs/Checkpoint.md
parentEnemy now follows a moving player, updated checkpoint doc a bit (diff)
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Added a bit more to checkpoint doc
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@@ -110,15 +110,5 @@ Implemented Features:
- Implement attacking for both enemies and player
- Create new enemy types for a more interesting game experience, currently only a basic "Zombie" exists
-TODO
-
-## Additional Details
-
-- List any external Rust crates required for the project (i.e., what
- `[dependencies]` have been added to `Cargo.toml` files).
-- Briefly describe the structure of the code (what are the main components, the
- module dependency structure).
-- Pose any questions that you may have about your project and/or request
- feedback on specific aspects of the project.
-
+- Make a balance system for number of enemies on each floor, scaling with floor number (e.g. higher floor, more enemies)