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| author | Matthew Fluet <matthew.fluet@gmail.com> | 2025-11-16 07:35:17 -0500 |
|---|---|---|
| committer | Matthew Fluet <matthew.fluet@gmail.com> | 2025-11-16 07:35:17 -0500 |
| commit | 791788f3e73f0548ac49d6ee9ffa3ebf77b4053d (patch) | |
| tree | 2ec84e0c0419b6d21fb7765b6a0796b791b46b80 | |
| parent | dungeon: fix wonky movement (diff) | |
| download | DungeonCrawl-791788f3e73f0548ac49d6ee9ffa3ebf77b4053d.tar.gz DungeonCrawl-791788f3e73f0548ac49d6ee9ffa3ebf77b4053d.tar.bz2 DungeonCrawl-791788f3e73f0548ac49d6ee9ffa3ebf77b4053d.zip | |
Feedback and grade for Checkpoint
| -rw-r--r-- | docs/Checkpoint_feedback.txt | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/docs/Checkpoint_feedback.txt b/docs/Checkpoint_feedback.txt new file mode 100644 index 0000000..a65cc4e --- /dev/null +++ b/docs/Checkpoint_feedback.txt @@ -0,0 +1,38 @@ +DungeonCrawl + +Audrey Fuller (alf9310) +Freya Murphy (tam2214) +Ryan Symons (ras1178) +Yusuf Elsharawy (yse2561) + + +Very Good progress and Good checkpoint document. Looking forward to +seeing the final version of the project. + +Looks like a significant amount of progress has been made. Great that +most of the MVP has been achieved and able to move on to some of the +stretch goals. It is not surprising to have issues with +platform-compatibility or thin-veneer bindings to C libraries. + +Good project structure, separating dungeon game state from graphics +and input. Too bad about Wave Function Collapse not being suitable +for procedural dungeon creation, but Binary-Space Partitioning seems +like a reasonable alternative. + +Nice to see lots of documentation in the implementation. Good to see +lots of `enum` definitions for different components, as well as some +`macro_rules!` to factor out common code. + +Excellent to see that most modules have unit tests. Continue to think +about testing for the final submission. + +Look over the rubric for the final project writeup +(https://www.cs.rit.edu/~mtf/teaching/20251/psr/project.html#final_project) +and think about how the features of Rust are used to good effect in +the project. + +A little more detail in the Checkpoint would have been good. Expect +to write a bit more in the Final. + + +Score: 9.5/10 |