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<title>DungeonCrawl/dungeon/tests, branch main</title>
<subtitle>A rust Dungeon Crawler!
</subtitle>
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<updated>2025-11-18T15:24:03Z</updated>
<entry>
<title>dungeon: port rands SmallRng to be reproducible</title>
<updated>2025-11-18T15:24:03Z</updated>
<author>
<name>Freya Murphy</name>
<email>freya@freyacat.org</email>
</author>
<published>2025-11-18T15:24:03Z</published>
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<id>urn:sha1:ff315c10418ced36de7996bd9a521f8b96c90631</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove wildcard exports/imports</title>
<updated>2025-11-14T15:01:13Z</updated>
<author>
<name>Freya Murphy</name>
<email>freya@freyacat.org</email>
</author>
<published>2025-11-14T14:56:40Z</published>
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</entry>
<entry>
<title>dungeon: have Dungeon store the rng, not the Floor</title>
<updated>2025-11-13T14:47:37Z</updated>
<author>
<name>Freya Murphy</name>
<email>freya@freyacat.org</email>
</author>
<published>2025-11-13T14:35:30Z</published>
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<id>urn:sha1:018d7d4c06a354071f72c77dc03abbbe622fdc81</id>
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<entry>
<title>dungeon: switch to only using small rng from rand</title>
<updated>2025-11-13T04:48:49Z</updated>
<author>
<name>Freya Murphy</name>
<email>freya@freyacat.org</email>
</author>
<published>2025-11-12T16:01:21Z</published>
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</entry>
<entry>
<title>dungeon: bsp generate should return a floor to use same single rng</title>
<updated>2025-11-12T01:54:28Z</updated>
<author>
<name>Freya Murphy</name>
<email>freya@freyacat.org</email>
</author>
<published>2025-11-12T01:46:17Z</published>
<link rel='alternate' type='text/html' href='http://g.freya.cat/DungeonCrawl/commit/?id=0bedd7991a7f2e3e35ae6b23d4f041c5a48454b9'/>
<id>urn:sha1:0bedd7991a7f2e3e35ae6b23d4f041c5a48454b9</id>
<content type='text'>
- `Floor::new` is now `Floor::from_parts` and takes in and rng
- updated bps tests to operate on a floor
- removed pos &lt; MAP_SIZE checks, since `Pos` gurentees this
- bsp::generate now returns a floor
</content>
</entry>
<entry>
<title>Added many auto-gen test cases for maze connectivity</title>
<updated>2025-11-10T05:31:56Z</updated>
<author>
<name>alf9310</name>
<email>alf9310@rit.edu</email>
</author>
<published>2025-11-10T05:31:56Z</published>
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</entry>
<entry>
<title>dungeon_generation: added Hallway vs Room tiles</title>
<updated>2025-11-09T22:37:23Z</updated>
<author>
<name>alf9310</name>
<email>alf9310@rit.edu</email>
</author>
<published>2025-11-09T22:37:23Z</published>
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<id>urn:sha1:096ff7a891c350da000f18f01ffb4a1f9cde0899</id>
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</content>
</entry>
<entry>
<title>dungeon_generation: added stair generation and fixed room center vs rabdom point recursion</title>
<updated>2025-11-09T22:12:15Z</updated>
<author>
<name>alf9310</name>
<email>alf9310@rit.edu</email>
</author>
<published>2025-11-09T22:12:15Z</published>
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<id>urn:sha1:ba26fa4eb37e78b6dc47cb7f4e96733375e022fc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Light bsp refactoring</title>
<updated>2025-11-06T17:20:57Z</updated>
<author>
<name>alf9310</name>
<email>alf9310@rit.edu</email>
</author>
<published>2025-11-06T17:20:57Z</published>
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